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Arc Vector
Arc Vector

I like bikes! I wanted to get more into Blender and get some hard surface practice, as I haven't done much like it in a while.
I stumbled over the arc vector when I was looking for e-bikes (just for the kicks). I loved the design, most prominent the absence of the otherwise common fork on the front wheels. I really enjoyed working on this! I want to give a big thanks to Tim Bergholz! Among others, his tutorial helped me get up to speed in Blender very quickly.
I made the high and low poly in Blender baked in Marmoset and textured it in Substance Painter.
The renders were made in Marmoset again. I haven't used marmoset for baking or rendering but I have to say it is super powerful fast and easy to use.
In the near future, I want to bring the Bike into unreal and stage it a bit nicer with a proper environment and in real time.
Technically speaking I think it's a bit heavy triangle wise and the texture space could also be more optimized. The focus was on getting as much detail in as I could, especially since I wanted to do these macro shots of the wheels and breaks etc.
All in all lots of fun.

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